While information about the Skyblock server is a bit limited, it seems that the Skyblock server's intention is to fix the player retention issue we have. I'd like to discuss this in a peaceful manner and offer a solution that could be potentially better than the one currently being implemented. I discussed said solution privately with some folks, so I'm a bit curious to see what the community's thoughts are.
Problems with Skyblock
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More players at the cost of what makes us unique. For a little more than decade, we have been built on the idea of giving our players as much freedom as possible, letting them do things you would never get away with on other servers. This is what continues to attract so many players on the server in the first place, really. Adding an overdone gamemode to a server
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There is nothing unique about a Skyblock server. It does not bring anything new to the table. The idea has been done to death, and this is why things like "OP Skyblock" exist. What made us popular back in the idea was a unique idea. One which hadn't been done before. The ability to use plugins like WorldEdit with barely any restrictions. The ability to go back and forth between Creative and Survival modes seamlessly and instantly. Adding Skyblock as a gamemode would bring nothing new to the table. In addition, many Skyblock servers are literally dedicated solely to that gamemode for a reason.
My Proposal
I'd like to propose a solution. Not many people have come up with the idea of a server that offers you varying different levels of freedom. If we expanded upon our existing Freedom server concepts to do this, we could possibly take the server in a direction nobody has tried before, bring something new to the table in the process, and continue to be faithful to the server's roots.
In my personal opinion, TotalFreedom should return to its roots with the idea of freedom. I mean this quite literally, too. I envision us having three different levels of freedom: Civilized but more restrictive, a good compromise between the two, and pure anarchy.
- The first level would be a more modern variant of TF with things like the shop, an actually decent permissions system, and plots.
- The second level would be more akin to what the server was like back in 2014 - 2016, where we didn't have a large amount of plugins but the community is still somewhat civilized.
- The third level would be pure free-op with barely any restrictions, much like how the server was like in the beginning. Map wipes would be extremely often. The hierarchy of power becomes nonexistent at this point.
An implementation like this would be much more faithful to the foundation we have built upon for years and would bring something new to the table.
What are your thoughts? Keep it civil, please.