AsyncWorldEdit is slow, hard to work with, and a hackish solution to our WorldEdit issues because it hijacks certain WorldEdit calls to run more slowly.
FastAsyncWorldEdit would replace both WorldEdit and AsyncWorldEdit. It is much faster than AsyncWorldEdit and will not crash the server when you make a huge ass edit. I've confirmed that schematics are compatible. While the plugin isn't logged by CoreProtect, we could modify the plugin to work with it.